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segunda-feira, 24 de julho de 2017

Rumor: The Sims 4 for Console?

17:35

So Simmers recently the Microsoft Store website has put in its catalog that the fourth generation is coming to the consoles! Specifically for the XONE, So far we have only the release date for the Xbox One, but apparently, this version of console will be different from the previous generations! ..


"Windows Store" acess in 24/07/17

Whoever played The Sims 2 or The Sims 3 on the console knows we had the base version and at one point or another the version "Pets". Apparently the console version will have collections of objects, pack games and also expansions, basically the same The Sims 4 for Console.

As you can see in the print above or accessing the site by clicking on "Windows Store", The Sims 4 for Xbox One should leave November 17!

Other rumors have surfaced in The Sims community that a site had listed not only The Sims 4 console for a while, but the fourth expansion of The Sims that would be Dogs and Cats - "Pets"

Life is Stranger: Before the Storm

14:09


Yeah, who would have thought we'd have TWO Life Is Stranger franchise games being produced?

Life is Strange: Before the Storm is a prequel to the events of the first Life is Strange, in that we will have Chloe as protagonist, showing her story before Max arrives in Arcadia Bay and finally Rachel has disappeared, in that we will embark on how she stayed Punk and badass after the death of his father and we will know more about Rachel.

Another detail is that apparently we will not have regression of the time, since it is a power of Max, so it is good to review what you will do, if it will not have consequence of that!


The announcement trailer at the Microsoft conference at E3





you can watch too one gameplay by IGN





There will be three chapters in total and one will be out August 31! You can already pre-order on Steam; Your version regular cost $16,99 e a Deluxe with Additional Content. 

Ah and about the second game, Life is Strange 2, it will probably be a new story, but with the same gameplay as the previous one! Some sources indicated that the second game is in development with the company's LIS 1 - DONTNOD Entertainmen - While the Before the Storm is for Deck Nine, however all games are distributed by Square Enix! 

*Price may vary depending on the country in which you are!*

Ori and the will of the wisps - Continuation on the horizon

10:38

So Guys! It's just this at E3 that year, especially at Microsoft's conference, our wanted franchise won a sequel! Already there were rumors of the name, since mid-2016, in what would have a Twitter that the title would be "will of the wisps" and it seems that was true!


Seeing the trailer superficially we can see an opening to the world of the Ori, with new animals and creatures, varied landscapes and very attractive as the concept of art of the game is! In addition we have some suspicions, as the great Blind Forest tree appears destroyed and cut in half, we can expect that a catastrophic effect is hovering over the world of Ori and we will have to figure out some way to stop this or run away in the next game.



See with your own eyes and theorize with us!


 The game still has no release date, however I particularly think we can have the release date released later this year and launch next year, based on Blind Forest was released at E3 in 2014 and launched in March 2015, We may have the same realese scheme.

domingo, 2 de julho de 2017

Review: Ori and The Blind Forest - The true face of the shadow (XONE / X360 / PC)

17:22

I don't know where to start talking about this game broke inside me and challenged me to the last few seconds trying to achieve the goal. Well, Ori and The Blind Florest is a platform style game, which resembles the old Marios, in order to draw your attention any way, and make sure it will get as soon as you enter the game, whether it be in Xbox One or PC, you'll come face to face with an extremely beautiful music and soothing and seconds later a brilliant art direction - honestly, the graphic of the game is flawless, cade detail, every flower, every color the landscape show is amazing. The game's soundtrack takes you to a world in which you will miss that ends it.




What impresses me most in the game is its soundtrack and its visual effects, the gameplay forget it. At first, there is not much difficulty; but with the passage of time and the range of skills you gain, you have to remember all the commands, because the game forces you to it. I even remember a little math tests, you have some ways to get a high score in this test, but has almost certainly it will have to use much of the knowledge seen before mind, it is that the game explores. My score for this game, perhaps, to some eyes, can be a bit exaggerated, but it is not.

In the early scenes we have introduction to the main plot; which is simply brilliant, poetic and sentimental, the Ori protagonist is taken care of by Naru and over time things are getting a problem either to the point of sacrificing himself to save the Ori. At that time we already face with a combination barely see in some games: soundtrack, special effects and plot all combining, weaving together. After these events you have no control is about to leave for their journey.


We ran into a mixture of RPG and platform, my suggestion is to explore all before proceeding to the main quest. It might not even have the necessary skill - but do not worry, when you can get it, and must return. If you want to have high hit points and "souls." Taking the opportunity to talk about these "souls": they serve to save the game at any given time, I'm not remembering exactly which games use this type of system, but who is a fan of Tomb Raider and have played Tomb Raider III should remember the damn crystals ! Well, that's a big question at the beginning of the game, save where to save and look as soon as possible by blue spheres that are missed by the map, if you follow my advice in the middle of the game should not have much trouble for saving your progress.



With the passage of gambling the game itself begins to challenge you to look for things for their own survival in the future and to continue; what I liked most of it was exactly the challenge that imposes for the player. This at first may seem extremely boring, but once you pass that "accursed share" you end up happy to spend it.

Still talking about the exciting moment of the game, the very tests your patience in puzzles, some are short but very resourceful, they explore the ability of the Ori, die in the game is not like some others, it's normal, I've played for the first time surpassed the track 400 deaths.

The game's cutscenes are incredibly detailed and beautiful, no voices, only by gesture and facial animation realize what the characters are feeling and what they want to pass to us, particularly reminded me of my childhood playing some older games and even some drawings. Ori and The Bling Florest certainly is a game that anyone should play platform independent.

My platform of choice was the PC; more specifically, a Ativ Book 2 - had no problems with the bass performance beyond the loss of a few frames per second for animations or more demanding scenarios. Also did not find any bug or glitch during my 10 hours of play; it could have been considerably higher if I had returned to complete 100% before it entered the final stretch of the game.




Deepening the feelings given by the game, the Ori, the game's protagonist is somewhat fragile at the beginning, it resembles a cat, (including a cat from a autor this blog) despite having more features of a fox, and remember somewhat Stitch from another angle. As companion, Ori has a kind of spiritual realm that guides him in all missions besides being your defense, you use the mouse to attack enemies, there are many and you can even use them as "jump" rather than kill.

Naru is like a father / mother to Ori, brotherly love or maternal is left explicit at the beginning of the game ...

Kuro the villain of the game and will not talk much about why she will lose the grace, just say it's a very exciting story.


Ori and The Blind Florest is a game that everyone should play, will not regret any time spent in the game so clear that not everyone likes the way the game is, but the plot, the soundtrack and special effects They will catch your attention enough to stand firm in the game and resets it.


You can purchase your copy of Ori and The Blind Florest by Steam and the Xbox Live.

sexta-feira, 1 de janeiro de 2016

(NSFW) Mortal Kombat - A Sea of Controversies

19:45

 23 years ago, one of the most influential and controversial fighting games hit the shelves - Mortal Kombat (1992) for the SNES immediately spawned numerous complaints from parents, uncles or grandmas alike for it's brutal and realistic gory moves - such as removing an opponent's head or blasting them into a pile of bones.

It wasn't much different with the newest game of the series, which received an enormous wave of criticism with considerable force at it's release.


It's not an unknown occurrence: Developer NetherRealm Studios releases a new title of the Mortal Kombat franchise - and parents and other more sensitive people start creating and signing petitions, participating in plots to boycott the game's sales and all other kinds of shenaingans to express their distaste for the game's extremey gory fights.

It's important to note that, back in 1992, the criticism and complaints about the game's gore were one of the main reasons for the creation of the ESRB, PEGI and CERO rating systems for games, which are still used to this day. 

Now, let's be honest: What's really happening here is that parents are leaning themselves on censorhip or even complete omission of certain contents from the main media vehicles, such as television, or in this case, games instead of doing their part as parents and educating their kids on what's right or what's wrong. It really bugs me how people want to use kids as the main argument for censoring a rated M for Mature (17+) game, really. Unfortunately, if parents can't control what kind of content reaches their children - it's not the developers job to do so. But, with graphical technologies rapidly increasing with the newest generation gaming systems, another question pops up: Has Mortal Kombat gone too far?


Fatalities are to Mortal Kombat what Hadokens are to Street Fighter - a recognizable and unique aspect of the core gameplay that represents the game in it's full glory. With even more detailed gaphics, it isn't hard to let out an "urgh" or cringe at some of the fatalities included in the newest title of the franchise. 

Gone are the days where the goriest fatality was just blowing your opponent into a pile of (femurs) bones. Nowadays, each fatality is a little surprise: Tear the opponent's skin off with your bare hands, or split their head in half with a spinning hat. (Yeah, i'm looking at you, Kung Lao.)

For instance, check Johnny and Sonya's offspring, Cassie Cage, 2nd fatality:


The amount of deatils is really jarring, but that's to be expected, after all - why would a company downgrade the graphics of one of the most memorable characteristics of their whole fighting game franchise? Mortal Kombat was always an over-the-top, gory fighting game, and that's what it will always be.

At the end of the day, parents really shouldn't waste their time creating petitions or posting angry rants on their Facebook wall, what they should really be doing is educating their childs on what is right or what is wrong, and, if they don't want such content reaching their kids, pay attention to what websites they are visiting or what YouTube channels they follow. It's not the developer's job to educate anyone else's children.